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Friend: Dude, you gave me a healer to play.Here is what I came up with. The number of dice lost in combat become a cliché of their own, a cliché which a healer, in true Risus fashion, can take on in healing combat. Let’s say that Orm Strong Arm takes three dice worth of damage to his Bear Skull Wearing Berserker (4) cliché. Well, now Frater Angelico, Leather-Footed Healer (4) can take on Grievous Wound (3).
Me: Yeah, but he’s also a drunken sot, I am sure you’ll have fun with him.
Friend: This sucks. There is not point to being a healer in Risus. At this, he thumps a cheeto stained finger down on his copy of the rules. I read through the orange smear “Dice lost in combat are regained when the combat ends, at a “healing” rate determined by the GM.”
Friend: Dude, you’re the healer.
Me: Uh …
Me: Mwa ha ha ha ha …Editor’s Note: Just as a quick reminder, dice lost in combat do no necessarily mean physical injury.
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Ruminator |
Latest page update: made by Ruminator
, Jun 10 2006, 10:49 PM EDT
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| Started By | Thread Subject | Replies | Last Post | ||
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| RPGuru | Helaing, how does it work? | 1 | Sep 11 2007, 8:49 AM EDT by Ruminator | ||
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Thread started: Sep 9 2007, 8:54 PM EDT
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Not sure how the Healer and Grievous Wounds cliche works, do you roll for one then if the healer makes it, he can cure. Is the Grievous Wounds Cliche heals 3 dice?
Let me know |
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