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Apr 30 2009, 1:45 PM EDT
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Change: LightingLightning Mage – ElectricityMonsters may have resistance or weakness to a damage type. If they are resistant to the type of damage you are dealing, subtract
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Apr 30 2009, 1:33 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Apr 30 2009, 1:31 PM EDT
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Change: dantopia5@hotmail.comdsuptic@gmail.com and ask for a copy.Your Character Extra Shots – You begin the game with 5 extra shots. An Extra Shot may be used to add one
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Jun 13 2007, 12:30 PM EDT
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Change: Ring of the Heavens – You do 2 dice of damage instead of one when using a wand that damages your opponentThe Moon – Polar Ring – Your opponents lose ice resistanceThe Sun – Solar Ring – Your opponents lose fire resistanceJudgement – Storm
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Jun 13 2007, 12:28 PM EDT
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Change: youryou're damaged, roll 1 die. On a 4+, cancel the damage8 – Gain Strength – Mark off 2 monsters on your monster killed list9 – Confusion – Combat – If you do damage, roll 1 die. On a 5+, cancel the damage10 – Levitation
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Apr 6 2007, 9:49 AM EDT
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Change: (there's also a seperate character sheet linked to this page if you just want to print that - you can find it here)Printed out forms for monsters, potions, scrolls, wands and special items in this documentA pack of Tarot cards (can
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Apr 6 2007, 9:40 AM EDT
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Change: skeask for a copycopy.Your Character Extra Shots – You begin the game with 5 extra shots. An Extra Shot may be used to add one die
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Nov 14 2006, 10:00 AM EST
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Change: - monster roll counts as a sixMonster StuffIf they have a ½ as their cliché level, roll the die and divide the result by 2 (rounded up)P – Physical, F – Fire, I – Ice, E - ElectricalPR – Physical Resist, FR
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Nov 14 2006, 9:54 AM EST
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Change: heal and any roll to see if you fight a monster counts as a six. You may attempt to rest only once between each exploration card draw. Go and explore, adventurerThat’s all the rules you need to know the play
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Nov 13 2006, 2:03 PM EST
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Change: Before you draw a card, you may choose to rest. Roll one die – on a 2 or higher, you heal one die in your
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Nov 13 2006, 9:19 AM EST
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Change: When you roll a 5 or higher to see if you battle for a card draw that is not a sword, you always resolve the
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Nov 10 2006, 4:28 PM EST
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Change: - -Scrolls -- Wands - - Card Qty Effect Card Qty Effect Card Qty EffectMonsters Killed – 1 2 3 4 5 6 7 8 9 10! 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30!
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Nov 10 2006, 4:23 PM EST
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Nov 10 2006, 4:20 PM EST
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Nov 10 2006, 4:02 PM EST
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Nov 10 2006, 4:01 PM EST
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Nov 10 2006, 4:01 PM EST
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Change: Fight a monster. Look up the card on the current monster roster (if you drew the 8 of swords, look up 8S) and fight that
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Nov 10 2006, 3:34 PM EST
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Change: Created by Nov 10 2006, 3:34 PM EST for: no reason given
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