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| Difficulty | Laws of Nature | Dramatic Necessity |
| (Automatic success under most conditions): Trivial. | Any attempt to magically warm a beverage, open an unlocked door, tie shoelaces, or fill an ice-chest are Trivial. Trivial Magic is stuff that the mage could do himself if he weren't so darned lazy. | The spell has no practical effect to speak of. |
| 5: Simple. | Any spell that helps the party achieve something as a whole, or acts as a tool to achieve an end, is Simple. Any spell that actually achieves something directly is probably Ordinary. | The spell will make things more fun for everybody. |
| 10: Ordinary. | A spell is "ordinary" if it is meant to overcome a single obstacle that faces the mage, or the mage's share of an obstacle that faces the group. Unlocking a door, recieving divinatory insights and random clues, cleaning up a small building, summoning a brief summer rainfall (in the summer!), or a standard Fireball go here. | The spell would be nifty. Nothing special. |
| 15: Complex. | Any attempts to shut off building power, extinguish a house-fire, feed a small army, teleport the mage long distances or the party short ones, or manipulate the emotions of a small gathering goes here. | The spell would hog the scene a bit. |
| 20: Difficult. | The mage could visit Pluto by himself with this, or take the whole party to Los Angeles. Any one signifigant hidden fact can be revealed, and freakish, unseasonal weather is possible. In general, any attempt by the mage to act as a one-man party of adventurers is Difficult. Any attempt to create large animals or humanoid slaves with animal intelligence go here. | The spell would upstage the other characters. |
| 30: Dangerous. | Teleporting the whole group to Pluto is Dangerous Magic. Looking for the complete solution to the week's mystery in a crystal ball is likewise Tempting the Wrath of the Gods. Any attempt to create an intelligent being, or a bigass beastie, is Dangerous. | The spell would upstage the whole scenario. |
| n/a: Impossible. | Any attempt to utterly wreck the campaign world or campaign plotline. | The spell would upstage the GM. |
jazzmodeus |
Latest page update: made by jazzmodeus
, Jun 26 2007, 9:33 PM EDT
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