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Jun 15 2008, 5:02 PM EDT
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Change: A simple rule to inject verisimilitude into your Risus games. Using Risus for solitaire playA way to use your imagination for playing Risus by yourself. When The Cure Is Worse Than The DiseaseDealing with healing...why have a healer. Dungeon Master the RPGUsing DnD material
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(Word count: 289)
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Sep 26 2007, 2:23 AM EDT
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Change: your scenery.Minute-Made MagicSimple approach to a no target number optional magic system.Skill that ClichéRules for adding a specialty skill system to Risus.Skills Within Cliches Alternate way to add skills to cliches from S. John Ross. Travelling Heavy - StarshipsConverting starships to Risus.
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(Word count: 277)
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Sep 19 2007, 10:31 AM EDT
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Change: cards.Bouncing Off the Walls!Getting more out of your scenery.Minute-Made MagicSimple approach to a no target number optional magic system.Skill that ClichéRules for adding a specialty skill system to Risus. Skills Within Cliches Alternate way to add skills to cliches from S. John Ross.
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(Word count: 270)
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Jul 24 2007, 7:36 AM EDT
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Change: dice, just a deck (or two) of cards.Bouncing Off the Walls!Getting more out of your scenery.Minute-Made MagicSimple approach to a no target number optional magic system. Skill that ClichéRules for adding a specialty skill system to Risus.
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(Word count: 256)
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Apr 12 2007, 11:59 PM EDT
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Change: out of print Saga mechanic (a nice simple card-based mechanic). Now you can play Risus without any dice, just a deck (or two) of cards.Bouncing Off the Walls!Getting more out of your scenery. Minute-Made MagicSimple approach to a no target number optional magic system.
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(Word count: 244)
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Apr 11 2007, 11:40 PM EDT
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Change: or group roleplay).Saga RulesNotes for using the mechanic from TSR’s out of print Saga mechanic (a nice simple card-based mechanic). Now you can play Risus without any dice, just a deck (or two) of cards.Bouncing Off the Walls!Getting more out of your scenery.
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(Word count: 231)
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Apr 11 2007, 11:39 PM EDT
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Change: (solo or group roleplay).Saga RulesNotes for using the mechanic from TSR’s out of print Saga mechanic (a nice simple card-based mechanic). Now you can play Risus without any dice, just a deck (or two) of cards. Bouncing Off the Walls!Getting more out of scenery.
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(Word count: 230)
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Nov 30 2006, 11:15 AM EST
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Change: your game.The OracleHow to play Risus without a gamemaster (solo or group roleplay). Saga RulesNotes for using the mechanic from TSR’s out of print Saga mechanic (a nice simple card-based mechanic). Now you can play Risus without any dice, just a deck (or two) of cards.
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(Word count: 221)
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Oct 31 2006, 3:08 PM EST
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Change: playA way to use your imagination for playing Risus by yourself. When The Cure Is Worse Than The DiseaseDealing with healing...why have a healer. Dungeon Master the RPGUsing DnD material to enhance your game. The OracleHow to play Risus without a gamemaster (solo or group roleplay).
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(Word count: 185)
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Sep 24 2006, 10:27 PM EDT
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Change: time. Diceless RisusGetting rid of dice altogether. Using Risus for solitaire playA way to use your imagination for playing Risus by yourself. When The Cure Is Worse Than The DiseaseDealing with healing...why have a healer. Dungeon Master the RPGUsing DnD material to enhance your game.
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(Word count: 172)
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Sep 12 2006, 12:57 PM EDT
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Change: over time. Diceless RisusGetting rid of dice altogether. Using Risus for solitaire playA way to use your imagination for playing Risus by yourself. When The Cure Is Worse Than The DiseaseDealing with healing...why have a healer. Universe SetupsPremade universes for quick themed play.
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(Word count: 161)
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Sep 11 2006, 9:42 AM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 169)
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Sep 6 2006, 3:43 PM EDT
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Change: over time. Diceless RisusGetting rid of dice altogether. Using Risus for solitaire playA way to use your imagination for playing Risus by yourself. When The Cure Is Worse Than The DiseaseDealing with healing...why have a healer. Universe SetupsPremade universes for quick themed play.
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(Word count: 169)
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Aug 30 2006, 1:41 PM EDT
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Change: the method that I am using to deal with gear Forget SomethingA way to change characters over time. Diceless RisusGetting rid of dice altogether. Using Risus for solitaire playA way to use your imagination for playing Risus by yourself. When The Cure Is Worse Than The Disease
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(Word count: 161)
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Jun 12 2006, 10:20 AM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 147)
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Jun 10 2006, 10:20 PM EDT
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Change: lying around.Forget SomethingA way to change characters over time.Diceless RisusGetting rid of dice altogether.Using Risus for solitaire playA way to use your imagination for playing Risus by yourself. When The Cure Is Worse Than The DiseaseDealing with healing...why have a healer.
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(Word count: 147)
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Jun 10 2006, 9:49 AM EDT
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Change: size.Alternity Inspired Dice Mechanica different way to use some dice that might be lying around.Forget SomethingA way to change characters over time.Diceless RisusGetting rid of dice altogether. Using Risus for solitaire playA way to use your imagination for playing Risus by yourself.
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(Word count: 132)
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Jun 9 2006, 9:48 AM EDT
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Change: of a few adventures.A Matter of Sizedealing with large variances in character size. Alternity Inspired Dice Mechanica different way to use some dice that might be lying around.Forget SomethingA way to change characters over time.Diceless RisusGetting rid of dice altogether.
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(Word count: 116)
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Jun 9 2006, 9:37 AM EDT
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Change: Subhead option to list your optional rule name and link that subhead to your new page using the +link option) and add a brief description.The Blank SlateDeveloping your character over the course of a few adventures. A Matter of Sizedealing with large variances in character size.
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(Word count: 84)
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Jun 9 2006, 8:34 AM EDT
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Change: adding your optional rule to the list (use the Subhead option to list your optional rule name and link that subhead to your new page using the +link option) and add a brief description. The Blank SlateDeveloping your character over the course of a few adventures.
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(Word count: 73)
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