Minute-Made Magic (M3)This is a featured page


Yet another interesting discussion on the Yahoo Group that I felt should be retained for prosperity.

This approach to Magic is, IMHO, better suited when using the 'Deadly Combat' or 'Best of Set' rules found in the Risus Companion (but not required for play). My reasoning for this is mainly based on the premise that these options do not require Target Numbers (TNs) and neither does Minute-Made Magic. The discussion was in regard to TNs and their abstractness. Thinking how to alleviate this I chose to go with M3 for my current supplement that is in production.

Basic premise:

1) All magical cliches must be purchased double pump-able.
2) Magic use is either Mundane or Diabolic. Mundane (doing anything that can be done without magic; lighting a fire (though without matches), opening a door (without touching it with magic), or reading a book (no long nights under candlelight)). Diabolic (doing something overtly that directly causes something to someone/something else; A Mage casting a fireball at a Horde of Orcs, A Necromancer raising Minions, or Controlling someones mind.
3) Control, Mundane spells are controlled and limited by the number they can cast in a scene (equal to the value of the double-pump cliche). IE: 'Necromancer [3]', can do 3 Mundane Spells in a scene. Diabolic spells are controlled by the double-pump itself. IE: 'Necromancer [3]' decides to raise some minions to attack a target. She decides to double-pump 2 dice, making herself a 'Necromancer [1]'. She casts the spell and creates a Force (4) Spell from the pump dice. She could use this to have a 'Shambling Minion Horde (4)' or 2 'Grasping Ghouls (2), or even 4 'Animated Skeletons (1). How the dice are broken down or described does not matter, because of the Effect....
4) Effect, every time the Force rolls it automatically loses 1d in its cliche. So, no matter what, when the 'Shambling Minion Horde (4)' rolls it becomes 'Shambling Minion Horde (3)' - win or lose. An 'Animated Skeleton (1)' automatically 'fades' (being now a 0 level cliche) after its first roll. If a Force wins, it causes a die 'wound' to the target. If the Force loses, it DOES NOT lose an additional die - just the one die it loses automatically -but instead causes Feedback...
5) Feedback, every 'wound' received to the Force goes to the Mage controlling the 'link and presence' of the Force. This wound does not initially go directly to the Necromancer's cliche but instead removes one of the Mundane Spell 'slots'. If the Mage has already used all of the Mundane Spell options for the scene it goes straight to the cliche instead. So the now 'Necromancer [1]' would still have 3 Mundane Spells, for being a 3 value cliche initially, assuming she didn't use any of them in the scene. The Necromancer will find herselfsubjected to the descriptive demise of thecharacter by the GM if all 4 of her Force Dice fail ~ causing Feedback, as they would use the 3 Mundane Slots and the remaining Cliche Die. She would have placed herself in further danger if she had used any of the 3 available Mundane Slots earlier in the scene.
You could think of the Mundane Spell boxes as Mana or Basic Ability... or something similar. I intend to also write it up as so:
'Skulking Elven Necromancer [3]' - [ ] [ ] [ ]

This approach I feel will help control the power of Magic in a setting, removes pesky TNs for casting and is somewhat balanced if used with other options such as Out Numbered and Out Classed, [Ranged Combat], [Degrees of Success - Feeling the Heat!], and [Unexpected Cliches].

* [Space for Future Links that I Need to Write Up]


JohnRisus
JohnRisus
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ObnoxiousDM leyline magic 0 Jul 22 2010, 12:32 PM EDT by ObnoxiousDM
Thread started: Jul 22 2010, 12:32 PM EDT  Watch
I wonder if something like the magic in the Rachel Morgan series (by Kim Harrison) could be worked out from this.

We would need 3 types of magic here:
Earth magic: this could be the mundane magic, including pain relief amulets, disguise amulets. Sacrificing animals, monsters or humans could make it more potent, but even if it is black magic it would still be mundane. For example building a mansion by an earth spell could be accomplished by mundane magic, but it would need the sacrifice of a firstborn child or an arm or a leg (not the spell caster's of course). Earth magic also takes time.

Leyline magic: this would be the diabolic version. This would be casting illusions and combat spells. It is also a quick one. Divination, abjuration and temporary alterations would be possible by using stolen objects.

Demonic Magic: This is diabolic Magic too. Humanoids usually cannot do this thing. It is for doing something permanent quickly, often for permanent alterations or temporary alterations without a time limit. This should have a terrible cost too, so that anyone not completely insane would try to make someone else pay the cost: a familiar, the target of the spell, or someone who owes a favor. The question is what could the cost be that would be in the spirit of Risus. Maybe an increase of a new Cliche called Tainted Aura. It could work like Insanity in CoC.
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