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| Version | User | Scope of changes |
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| Jun 13 2006, 11:47 PM EDT | Naarsael | 215 words added |
| Jun 13 2006, 11:42 PM EDT | Naarsael | 740 words added |
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Gearpunk Fantasy in the Multiverse
What is Gears and Portals?
It's a Steampunk Fantasy setting (Aldo there's no Steam engine so it's a Gearpunk setting) for use with Risus: the anything Rpg.
The Basic Risus Campaign Rundown:
Genre: Gearpunk High Fantasy
Tone: Serious/Humorous (a little bit of both)
Campaign Options: Hooks and Tales, Pumping Clichés, Lucky Shots
Points/Dice: 10 Dice
Description: In a city in between the Worlds Magic and Technology collide to create wonderful opportunity for adventures.
The Multiverse
The multiverse consist of a infinite number of Worlds, Planes and Alternate Reality all connected by one central point: Porticulis,The city of Doors. It is only in this city that you can change from one world to an other. This a place of passage for travellers and a place of exile for outlaws.
The Portals
Permanent portals
These tend to be big and lead to the major world of the Multiverse. They often have intricate design and are use by many people. They are always active andalways lead to the same place in the same world and most of them are two-ways.
Blinking portals
These portals always in the same place in the city but lead to different places in the Multiverse and are not always active. Some scolar study the patern of those portals trying to predict where the next blink will lead, but this science in far from exact since most of the portal are oneway (countless scientific are just unheard from).
Wild portals
With these anything goes. They can appear anywhere, lead you anywhere and you are lucky if you ever come back to tell about it.
Major world of the Multiverse
Porticulis The city of Doors
This comopolitan city sit in the center of everything. Every reality known, imagined and created has a door to and from Porticulis. The city is a chaotic blend of realities of the different planes of living. Everything can be found or lost if you try hard enough in the City. What make the city complex is that nothing is stable from gravity to time, every part of the city is differents. And it’s said around tavern fire that if someone concentrate enough he might be able to make the city obey him. Some say it’s the city of wonder, other the city of lies or the city of thieves, But nobody that ever visited Porticulis can forget the sight of it. From Porticulis someone can reach any reality in the multiverse and the crowd that populate the city is compose of refugee from many different worlds and portals.
The first thing one’s notice when he set foot on this plane is the vast field of Junk that fill the space. One can walk days without seeing the naked ground. It seem like every lost thing find it’s way to Scrapland. It’s the Homeland of the cogkin and the gobber. It’s also where they wage the war that tear apart those two race. The major settlement on The land of Iron are underground. Vast industrial built tunnels and vault serve as shelter. People of this land have learn to use every ressources that the junk provide so they are expert salvager and tend to wear and use many weird devices “scrapbuilt” from different things.
This plane consist of a single gigantic tree wrap in mist. One can see the top nor the roots of the Tree. The denizen of Arcadias have made there home on the branch and around the trunk, building often intricate and complicated structures. This place is Home of the Fayfolk court (home of the fairy queen and king) and is also the land of the simple Treefolk. This plane is somewhat gentle and calm. Aldo the everwatchful spirits of the Lifetree roam…
AETHERIA Elemental Land
This plane consist of a luxurious plethora of archipelago. The people and architecture is reminescent of the Japanese feodalism era. Big part of these island are just savage. This is the land of the elemental forces, so it’s quite usual to see wild elemental roaming the land. They are often worshiped by the Zenjin. This is also the main place to find Elemental crystal shards. Many crystal mine dot the island and the major settlement have seen there share of Outlander on the “Shardrush”. Some of the best Known sorcerer have Tower and School in the Elemental Lands, but the walk to get there is sometime quite deadly.
Scrapland the land of Iron
The first thing one’s notice when he set foot on this plane is the vast field of Junk that fill the space. One can walk days without seeing the naked ground. It seem like every lost thing find it’s way to Scrapland. It’s the Homeland of the cogkin and the gobber. It’s also where they wage the war that tear apart those two race. The major settlement on The land of Iron are underground. Vast industrial built tunnels and vault serve as shelter. People of this land have learn to use every ressources that the junk provide so they are expert salvager and tend to wear and use many weird devices “scrapbuilt” from different things.
ARCADIAS The Lifetree
This plane consist of a single gigantic tree wrap in mist. One can see the top nor the roots of the Tree. The denizen of Arcadias have made there home on the branch and around the trunk, building often intricate and complicated structures. This place is Home of the Fayfolk court (home of the fairy queen and king) and is also the land of the simple Treefolk. This plane is somewhat gentle and calm. Aldo the everwatchful spirits of the Lifetree roam…
AETHERIA Elemental Land
This plane consist of a luxurious plethora of archipelago. The people and architecture is reminescent of the Japanese feodalism era. Big part of these island are just savage. This is the land of the elemental forces, so it’s quite usual to see wild elemental roaming the land. They are often worshiped by the Zenjin. This is also the main place to find Elemental crystal shards. Many crystal mine dot the island and the major settlement have seen there share of Outlander on the “Shardrush”. Some of the best Known sorcerer have Tower and School in the Elemental Lands, but the walk to get there is sometime quite deadly.
Magic in the Multiverse
How Magic Works:
Magic in the Multiverse is a natural force coming from the raw elemental power. This raw elemental power is store in special crystal that can be found in the caves of the Land of Aetheria. These crystal are extract by crystal miner and shard of them are sold. But only one attuned with the arcane can harvest their true power.
In order to cast spells the “Mancer” must have a shard with enough elemental power of the right element (Water,Earth,Fire and Air). One can try to tap on the elemental force of the land alone but this is an arduous and exhausting task. In risus term if one cast without an suitable shards the difficulty is harder and you lose one level of the magic cliché because the task is tiring.
Shards are often molten and transform into beautiful and useful object by the Shardsmith (the fifth kind of magic user). These object are often useable by “Non-Mancer” thus creating magical Object. "Mancer" often carry their shard in Smithen form (Staffs, wands, rings, Amulets,daggers, etc.)
Particulary powerfull Shard can make the casting of powerfull spell easier (lowering the casting difficulty). Legend often speak of forgotten shard of Positive or negative energy capable of making worlds bloom or decay.
