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Dungeon Master
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Nov 10 2006, 7:00 PM EST
Jueqel
edit
7 words added
9 words deleted
Change:
Ranks)
Dice)
to defend itself. Individual crafts and professions are not part of the Artificer's Cliché and must be purchased separately. Artificer's Casting Ability Artificers have a list of raw magic "molds" that can be molded upon
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(Word count: 3494)
Nov 10 2006, 6:57 PM EST
Jueqel
edit
10 words added
10 words deleted
Change:
Rank
Die
of Cliché Modifier (starting at Die 1) and 8 XP for Magic Item Clichés (starting at Die 1). Disposable one time use magic items
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(Word count: 3496)
Nov 10 2006, 6:52 PM EST
Jueqel
edit
8 words added
9 words deleted
Change:
rank
die
loss. Hit Dice N/A. The range in dice that is used to determine how much punishment a class can take is negated with the Risus ruleset. Hit Dice are not required because the end result is tracked through Cliché Loss. Alignment To keep with
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(Word count: 3496)
Nov 10 2006, 6:47 PM EST
Jueqel
edit
35 words added
39 words deleted
Change:
in Rank
per Action Point spent in a particular task Or an Action Point can grant a Surge, which gives a +8 (or +5 for less dramatic games) to a roll without an increase in
Rank.
Dice.
The difference between a
Rank
Die
increase and a
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(Word count: 3497)
Nov 3 2006, 2:11 AM EST
Jueqel
edit
4 words added
1 word deleted
Change:
half their character level
points of recovery if the PCs are still in danger, or full recovery if the danger has passed. Action Points Actions points are handled in one of two ways. Either one additional temporary
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(Word count: 3501)
Sep 23 2006, 10:46 PM EDT
Jueqel
edit
Change:
There were only format changes (bold, italics, etc.) in this version.
See this version for details.
(Word count: 3498)
Sep 23 2006, 7:41 PM EDT
Jueqel
edit
5 words added
5 words deleted
Change:
RISUS
Risus
Clichés any score less than 10 is either Poor or average, and need not be recorded unless it's important to the character concept. 12
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(Word count: 3498)
Sep 23 2006, 7:40 PM EDT
Jueqel
edit
2 words added
2 words deleted
Change:
RISUS
RIisus
uses Cliché dice loss to measure damage during conflicts. However, there is a Toughness Feat which can be used to absorb physical damage from an attack in exchange for a single rank loss. Hit Dice N/A. The range in dice that
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(Word count: 3498)
Sep 23 2006, 7:14 PM EDT
Jueqel
Utilize D&D source material
edit
3459 words added
Change:
RISUS has a wonderful mechanic for keeping game balance. Ultimately, it is the GMs job to balance the story with the players, but to help
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(Word count: 3498)
Sep 23 2006, 6:58 PM EDT
Jueqel
create
No content added or deleted.
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Created by
Jueqel
Sep 23 2006, 6:58 PM EDT for: no reason given
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