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| Version | User | Scope of changes |
|---|---|---|
| Feb 16 2007, 12:32 PM EST (current) | cleireac | 3 words added |
| Feb 16 2007, 12:29 PM EST | cleireac | 480 words added |
· The Shadow
· Doc Savage
· Secret Agent “X”
· Justice, Inc.
· Big Game Hunter
· Explorer
· All-American Athlete
· Inventor/Gadgeteer
· Gentleman Spy
· Spy
· Ace Reporter
· News Photographer
· Agency Detective
· Costumed Vigilante
· Vigilante
· Private Investigator
· Scientific Detective
· Foreign Legionnaire
· Military Veteran
· Marine
· Sailor
· Ship’s Captain
· Escape Artist
· Stage Magician
· Bon Vivant/Dilettante/Socialite
- Why No Magic Rules?Players may be surprised to find that magic rules are not included in the basic setting, Daring Adventure Tales. This is because in the classic adventure pulps of the 1930’s magic makes almost no appearance. What is first taken for evidence of the supernatural is nearly always shown to have reasonable explanations.
- Why No Weapon or Vehicle Rules?Risus tends to emphasize story over mechanics. Combat is designed to be fast, and additional rules covering weapon types and damage modifiers are unnecessary. Risus combat, which can be anything from a high school debate to a running firefight among rival street gangs, is predicated on two concepts: combat is essentially wearing an opponent down in order to gain an advantage and “to the victor go the spoils,” i.e., the winner gets to decide the loser’s fate.