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Sep 24 2009, 4:35 PM EDT
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Change: in the area grow allat arounda you.swift rate. If they are fruit bearing plants, they sprout enough to feed you and your companionsCalm Animal – TN 10 – One animal that you can see becomes
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Sep 23 2009, 6:43 PM EDT
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Change: in the future (within 24 hours) when castQuick – TN 4 – On the target’s next roll, they may reroll their lowest die and take the higher resultLevel 2Stutter – TN 6 – On the target’s next roll,
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Sep 23 2009, 4:51 PM EDT
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Change: serverserve permanently as your familiar. It has no combat clichés, but can do small tasks for you within reason. If your familiar dies, you take a die of damage to a cliché of your choicePaltry Summons – TN 4 – Summons a
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May 1 2009, 3:36 PM EDT
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Change: cliché - the spell simply fails.Read on, fellow mage!Enjoy the following spells for the world of Arcadomai. These should help to flesh out each magic cliché, and also
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May 1 2009, 3:34 PM EDT
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Change: From the core rules, a Magic Card is used for someone to become a mage of a certain cliché level to do a certain magical
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Apr 30 2009, 9:10 PM EDT
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Change: spell caster'sspell's roll.TN.Read on, fellow mage!Enjoy the following spells for the world of Arcadomai. These should help to flesh out each magic cliché, and also give
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Apr 30 2009, 7:59 PM EDT
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Change: spell caster's TN.roll.Read on, fellow mage!Enjoy the following spells for the world of Arcadomai. These should help to flesh out each magic cliché, and also give
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Mar 27 2009, 4:36 PM EDT
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Change: yourtheir damaged clichés.Vita Arbor – TN 21 – The target makes a Health based cliché roll. If they fail, they permanently become a treeNature’s Countenance – TN 22 – You become an animal with 6 dice in its combat cliché until the end of combat ClericCombat
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Mar 27 2009, 3:44 PM EDT
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Change: andan object to become noticeably warm (not enough to do damage)Cook – TN 4 – Heats any prepared meat up, cooking it well enough to eatLevel 2Ignite – TN 6 – Set fire to any readily
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Jan 16 2008, 1:35 PM EST
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Change: theirthere unharmed for up to an hour. You cannot see or hear anything that happens on the surfaceLevel 4Sink – TN 13 – The target sinks waist deep into the earth. A Strength based Cliché roll is needed to escapeStone to Earth – TN
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Jan 16 2008, 1:33 PM EST
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Change: living stone statue. You gain +2 pip to your melee combat rollsCalcify – TN 21 – The target must make a Health based cliché roll, or be permanently turned to stoneRive the Earth – TN 22 – A giant 500
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Dec 29 2007, 12:47 PM EST
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Change: TN required for the creation of undead there by 2.3. This spell lasts 24 hours.Fabricate Undead – TN 17 – A dead creature becomes an undead (5) under your control until end of combatSnuff Life – TN 18 – Target makes
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Nov 16 2007, 1:09 PM EST
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Change: be attempted by the character with no penalty (other than that the TNs will be quite high for his cliché). When making magic cards, the level of the card made is equal to the level of the spell.Spell name – TN – Description – This is the
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Nov 16 2007, 1:05 PM EST
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Change: spikespikes from your fingertips. All unarmed combat rolls are at +1Level 2 Shake – TN 6 – Causes the area under one opponent to shake. They must make a Dexterity based cliché roll or suffer a -1 die penalty to their next rollFlatten – TN
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Nov 16 2007, 1:02 PM EST
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Change: spikespikesLevel 3 – streams of gravel, larger stones rocks and spikesLevel 4 – streams of small rocks, multiple fist sized stones and spikesLevel 5 – streams of fist sized rocks, flying boulders and columnsLevel 6 – rock storms, giant flying bouldersLevel 1Signet Stone
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Oct 18 2007, 3:35 PM EDT
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Change: spellsspell's TN.Read on, fellow mage!Enjoy the following spells for the world of Arcadomai. These should help to flesh out each magic cliché, and also give GMs and Players ideas for new spells for their favorite cliché. If you have any questions or comments, please email them to
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Jun 11 2007, 6:56 PM EDT
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Change: yousomeone oreats athis companionfruit eats(takes this2 fruit,rounds), youthey heal back all your damaged clichés.Vita Arbor – TN 21 – The target makes a Health based cliché roll. If they fail, they permanently become a treeNature’s Countenance – TN
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Jun 11 2007, 6:51 PM EDT
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Change: youyour melee combat rollsCalcify – TN 21 – The target must make a Health based cliché roll, or be permanently turned to stoneRive the Earth – TN 22 – A giant 500 feet deep pit appears, large enough to swallow a building EnchanterCombat –
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Jun 11 2007, 6:49 PM EDT
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Change: horriblyhorrible burns cover their entire bodyRaze – TN 22 – A fast burning fire engulfs an area. An entire small building can be engulfed at once. Larger buildings can have whole floors engulfed at once CryomancerCombatLevel 1 – Small shards of ice, hard snowballsLevel
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May 31 2007, 12:36 PM EDT
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Change: setting (created by Dan Suptic) setting that uses the Risus system to play. It can be found at http://risusiverse.wetpaint.com/page/Arcadomai. Risus itself is a free and easy to learn role-playing game (created by S. John Ross) that is used to play Arcadomai. Simply go to the freebie page on http://www222.pair.com/sjohn/risus.htm
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