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Ruminator |
Latest page update: made by Ruminator
, Nov 30 2008, 1:15 PM EST
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About This Update
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Keyword tags:
action
Modern
Real Time Adventure
super heros
Supers
More Info: links to this page
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| Started By | Thread Subject | Replies | Last Post | ||
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| Dungeonbrownies | Ok, I really hate this... | 1 | Aug 17 2010, 3:32 PM EDT by ObnoxiousDM | ||
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Thread started: Jul 11 2009, 3:36 PM EDT
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as in i hate bumping dead threads, but a few friends and I are going to be playing soon and I was wondering if there were any good rules for sueprheroes? I got to the Risus Supers page and that was helpful, but what of dice? What's a good standard? a regular 10 dice but using d8's or d12's instead? Maybe making them 20 dice characters? or 15 dice + a random d6 more dice for them to distribute or something?
Any help would be appreciated, thanks
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Keyword tags:
hero
rules
super
superheroes
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| JeDoMa | The Nesting Doll | 0 | Feb 17 2007, 10:49 PM EST by JeDoMa | ||
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Thread started: Feb 17 2007, 10:49 PM EST
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Thanks to this article, and something a friend said recently, I just had my third Risus related epiphany, and it still hurts. It calls itself Matryoshka: The Adventure As An Opponent (5). A Russian Nesting Doll... Hapless Goons and Poorly Designed Obstacles on the Outside, Tough Hat Wielding Arch Goons and Laughing Villains on the inside... It would apply equally well to This Ain't No Ordinary Exorcism (5) or At Least Its Not Raining (5).
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