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Meggido Unearthed
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Sep 20 2007, 4:11 PM EDT |
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92 words added
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Change:The party travels through the seal infested waters towards nordia, (They are attacked by a group of seals (4) on the way). As they disembark, they are attacked by a group of Viking Snowmen, with axes and snow bodies (5)!.The party should explore around
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Meggido Unearthed
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Sep 17 2007, 5:14 PM EDT |
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Change:about the will of the judgement dice. Give me a break, have your die boosters."And dissapears,disappears, giving the players 1 die booster each. Game Session 3: The Water Orb!Act 5: Travel to Nordia!
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(Word count: 1237) View all updates.
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Meggido Unearthed
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Sep 17 2007, 5:11 PM EDT |
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154 words added
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Change:The sorcerer of earth has a double pump cliche, (Earth Sorcerer) which means that when he pumps his cliche dice, he gets two extra dice for the price of one on the next turn (See the Risus Rulebook section on pumping cliches).After this epic battle,
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(Word count: 1226) View all updates.
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Meggido Unearthed
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Sep 17 2007, 12:45 AM EDT |
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366 words added
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Change:"I am Master Sensai, the great magician. I have a quest for you. You see, at one point I had four orbs, each one a
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Meggido Unearthed
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Sep 17 2007, 12:20 AM EDT |
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Change: PS2 RPG "Shadow Hearts" or any of it's sequels, it will be glaringly obvious that this concept is a rip-off.) Game Session 2: The Earth OrbAct 3: To Izuka!
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Adventures
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Sep 17 2007, 12:16 AM EDT |
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Change:grass man-kind has ever seen! Meggido UnearthedThis is a two part game:game, Theloosely firstbased parton issome aof standardmy RPGfavorite plot,RPG's, thenotably secondFinal aFantasy I, veryStar Ocean, and originalShadow storyline.Hearts.
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Meggido Unearthed
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Sep 17 2007, 12:14 AM EDT |
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102 words added
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Change:shall meet again".And vanishes, giving the characters one die booster, which will raise one cliche by one point. (If any of you have played the PS2 RPG "Shadow Hearts" or any of endsit's sequels, it will be glaringly obvious that this concept is a there.rip-off.)
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(Word count: 694) View all updates.
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Meggido Unearthed
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Sep 16 2007, 8:53 PM EDT |
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1 word deleted
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Change:T Suddenly, the portcullis will slam shut behind them, and the water levels are being steadily raised. Have them fight a random squid being, as the water races to the top. Name: SquidDescription: A bottom feeder from the bottom of the
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Meggido Unearthed
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Sep 16 2007, 8:53 PM EDT |
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160 words added
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Change:The characters go to the Blaine David fair, where Blaine David walks on water, and summons a demon (5) have the characters fight the demon
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Meggido Unearthed
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Sep 16 2007, 8:43 PM EDT |
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29 words added
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Change:Give one of the characters (whichever one you see fit) a simple rusty bronze dagger to start with. Have them attacked by a group of Goblins/other basic enemy (3) each. This should be a
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Meggido Unearthed
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Sep 16 2007, 8:41 PM EDT |
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4 words added
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Change:Game Session 1: IntroductionPrologue: Virtual Trapped in a WellThe game starts with the characters trapped underneath a well, in a small cavern. If they attempt to escape, deny
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Meggido Unearthed
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Sep 16 2007, 8:41 PM EDT |
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Change:to the bottom again.The idea is that after about 5 rounds of combat (With increasing intensity) the characters will be sitting on a raft, fighitngfightng the squid back, rising to the top, and then they will escape the squid, after much excitement. Chapter 1: Shampshony
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My Profile
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Sep 16 2007, 8:39 PM EDT |
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No content added or deleted. |
Change:There were content changes to your 'My Profile' page. View all updates.
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Adventures
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Sep 16 2007, 8:37 PM EDT |
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22 words added
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Change:A video game inspired quick adventure. InstantadventureQuick, instant adventure generation! DopethroneYou’re a marijuana grower with a mission: to grow the greatest grass man-kind has ever seen! Meggido UnearthedThis is a two part game: The first part is a standard RPG plot, the second a very original storyline.
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Meggido Unearthed
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Sep 16 2007, 8:32 PM EDT |
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2 words deleted
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Change:Side "Meggido Unearthed" was the First Campaign I ever GM'ed. The game features a developing plot, that I tried to make original. The setting behind
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Meggido Unearthed
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Sep 16 2007, 8:31 PM EDT |
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210 words added
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Change: escape, deny them their escape. Have them attacked by a group of Goblins/other basic enemy (3) each. This should be a fairly easy fight for
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Meggido Unearthed
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Sep 16 2007, 8:23 PM EDT |
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34 words added
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Change: and frontwaysraise iron back.to the surface together at noon).Cliches: Warrior (4), Jerk (3), Hocky JockyIron (2),Pumper Gatorader (1)(3)Hook: John Lemons cannot insult worth a dime.The game starts with the characters trapped underneath a well, in a small cavern. They will attempt to
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Meggido Unearthed
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Sep 16 2007, 7:49 PM EDT |
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12 words added
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Change:inside out, upside down and frontways back.Cliches: Warrior (4), Jerk (3), Hocky Jocky (2), Gatorader (1)Hook: John Lemons cannot insult worth a dime.The game starts with the characters trapped insunderneath a well, in a small cavern. They will attempt to
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(Word count: 183) View all updates.
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Meggido Unearthed
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Sep 16 2007, 7:48 PM EDT |
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30 words added
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Change: The game can be played with any number of players, and should be played with as much pepsi/beer or cheetos/pretzels on stock.First of all, the game features the 10 dice per character rule, (with 4 dice maximum to any Cliche). A standard character might be:Name: John LemonsDescription:
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Meggido Unearthed
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Sep 16 2007, 7:47 PM EDT |
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1 word added
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Change:Age steam punk world. The comedy level can vary, but it should be fairly humorous to start with.First of all, the game features the 10 dice per character rule, (with 4 dice maximum to any Cliche). A standard character might be:Name: John LemonsDescription: A warrior
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(Word count: 140) View all updates.
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