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Dungeon Master
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Nov 10 2006, 7:00 PM EST |
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Change:Ranks)Dice) to defend itself. Individual crafts and professions are not part of the Artificer's Cliché and must be purchased separately. Artificer's Casting Ability Artificers have a list of raw magic "molds" that can be molded upon
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Dungeon Master
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Nov 10 2006, 6:57 PM EST |
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Change:RankDie of Cliché Modifier (starting at Die 1) and 8 XP for Magic Item Clichés (starting at Die 1). Disposable one time use magic items
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Dungeon Master
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Nov 10 2006, 6:52 PM EST |
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Change:rankdie loss. Hit Dice N/A. The range in dice that is used to determine how much punishment a class can take is negated with the Risus ruleset. Hit Dice are not required because the end result is tracked through Cliché Loss. Alignment To keep with
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Dungeon Master
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Nov 10 2006, 6:47 PM EST |
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Change:in Rank per Action Point spent in a particular task Or an Action Point can grant a Surge, which gives a +8 (or +5 for less dramatic games) to a roll without an increase in Rank.Dice. The difference between a RankDie increase and a
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My Profile
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Nov 10 2006, 6:30 PM EST |
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No content added or deleted. |
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Dungeon Master
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Nov 3 2006, 2:11 AM EST |
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Change:half their character level points of recovery if the PCs are still in danger, or full recovery if the danger has passed. Action Points Actions points are handled in one of two ways. Either one additional temporary
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Optional Rules
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Sep 24 2006, 10:27 PM EDT |
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Change:time. Diceless RisusGetting rid of dice altogether. Using Risus for solitaire playA way to use your imagination for playing Risus by yourself. When The Cure Is Worse Than The DiseaseDealing with healing...why have a healer. Dungeon Master the RPGUsing DnD material to enhance your game.
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Dungeon Master
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Sep 23 2006, 10:46 PM EDT |
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Change:There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Dungeon Master
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Sep 23 2006, 7:41 PM EDT |
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Change:RISUSRisus Clichés any score less than 10 is either Poor or average, and need not be recorded unless it's important to the character concept. 12
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Dungeon Master
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Sep 23 2006, 7:40 PM EDT |
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Change:RISUSRIisus uses Cliché dice loss to measure damage during conflicts. However, there is a Toughness Feat which can be used to absorb physical damage from an attack in exchange for a single rank loss. Hit Dice N/A. The range in dice that
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Dungeon Master
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Sep 23 2006, 7:14 PM EDT |
Utilize D&D source material |
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Change: RISUS has a wonderful mechanic for keeping game balance. Ultimately, it is the GMs job to balance the story with the players, but to help
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Dungeon Master
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Sep 23 2006, 6:58 PM EDT |
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Change:Created by Sep 23 2006, 6:58 PM EDT for: no reason given View all updates.
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Barbarian Light
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Jun 10 2006, 2:34 AM EDT |
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Change:There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Barbarian Light
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Jun 10 2006, 2:34 AM EDT |
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Change:As it happened long ago, the place at which you now stand is on the land called Red Territory. It was way back when that
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Barbarian Light
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Jun 10 2006, 1:52 AM EDT |
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Change:Of course, gender is optional. Impossible hybrid characters like Hill Giant Pixies and Vampiric Angels do exist, and are available as characters. Although extremely advanced technology does exist,
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Barbarian Light
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Jun 10 2006, 1:47 AM EDT |
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119 words added
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Change:Humanoid, Magical, Clerical, Natural, Shape shifters, Fighters, Barbarians, Cyborgs, Androids, Plants, Beasts, Psionicists, Werecreatures, Vampires (blood or otherwise), Demons (good or evil), Ghosts, Angels (good
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Barbarian Light
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Jun 10 2006, 1:39 AM EDT |
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Change:For once, long ago, there was a time of war. It was a time of tragedy and an everlasting sorrow. Though each age can claim
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Barbarian Light
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Jun 10 2006, 1:34 AM EDT |
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3 words added
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Barbarian Light
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Jun 10 2006, 1:32 AM EDT |
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Change:Created by Jun 10 2006, 1:32 AM EDT for: no reason given View all updates.
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My Profile
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Jun 10 2006, 1:23 AM EDT |
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